DoomRoom
Drag and click the movable rooms to make a way for the knight to the exit. Not all rooms can move!
Killing the goblin takes 1 hp. It also gains you experience, making the knight more resistant to goblins in later levels. Oops it should not reset after the level
Status | Prototype |
Platforms | HTML5 |
Author | ReaLab Games |
Genre | Puzzle |
Made with | Unity |
Average session | A few seconds |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | One button |
Comments
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First impression was atmospheric, but took a bit to understand the controls. The hero didn't want to walk across the bridges, and at first I thought it was a gap somewhere until I figured out you could direct the player.
It would be cool to see more branching ideas where there is a risk vs reward with xp and health. or maybe some puzzle elements.
I liked the setting. It felt a bit like the old game heart of darkness with the gloomy atmosphere.
Interesting idea! Would be great to have visuals on what can and cannot be moved, but otherwise this was a fun puzzle to tickle my brain!
Thank you!! I'm gonna fix some issues like that for sure